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Try a sample sign-up

One gym-time sign-up, start to finish. Set the order and launch as the admin, then take a coach's turn and pick a practice time. Sample gym, sample teams. It runs in your browser; nothing is saved or sent.

  1. 1Admin: check the order, then launch.
  2. 2Coach: switch teams, choose a time and see who's next.
  3. 3Admin: make a proxy pick for the team that's away.
Sample gym · sample teams. Nothing is saved or sent.
Lincoln GymWinter practice sign-up · sample
Not launched
Sign-up progress 0/8

Check the order below, or start with this sample order. Nothing is emailed.

Created the sign-up: 8 teams, 2 courts, Monday to Friday, 60-minute practice times.

ON THE CLOCKWaiting for launch
Not launched--:--

Weekly availability

Live view of every team's pick

Times in America/Chicago
North court weekly availability, Monday to Friday. Live view of every team's pick.
TimeMonTueWedThuFri
4:00 PM
5:00 PM
6:00 PM
7:00 PM

Email previews · simulated

Invitations, heads-up messages, your-turn messages and confirmations follow the sample activity. Nothing is sent.

Launch the sample to see the invitation and turn messages appear here.

Try breaking a rule

These deliberate attempts use the sample’s confirmation checks. A refusal leaves the board and email previews unchanged.

Demo only. Every pick, email and calendar invite here is simulated in your browser; nothing is saved or sent. Reset demo, or reload, to start over.

What the sample shows

Explore the order, try a refused pick and read the simulated emails. In a real sign-up, participants get a personal link and an access code. Admins sign in.

Ordered turns, turn emails and calendar invites are paid features, coming with launch pricing.

  1. Turns in an agreed order

    The admin sets the order before launch. It locks at launch, and everyone sees it.

  2. A clock on every turn

    When a team picks, or its window ends, the next turn opens. A team whose window ended can still pick.

  3. One team per time

    A picked time can never be picked again. If two teams try, the first confirmed pick wins and the other is told right away.

  4. A record of every action

    Launch, picks and proxy picks are recorded with who did it and when.